Organizing Electronics Parts
I finally got around to building some new workbenches in my computer room. Now I have a complete "U" of desks wrapping around the room. I was tired of the clutter and no empty desk space. Once I got everything organized using the new desks I moved on to organizing all of my miscellaneous electronics parts. I dug them out of every nook and cranny and pretty much filled the entire floor. Something had to be done, but how the hell do you organize thousands of tiny Digikey bags of parts?
I searched around and found a simple, genius idea. Just a 3-ring binder, baseball card holder pages, and some 2.5" x 3" ziplock bags. I found the ziplock bags on Amazon along with the baseball card pages. The bags are 4 mil thickness so they're very strong and not likely to be punctured. They fit perfectly inside the card pouches. I just took a magic marker and labeled the bags as I filled them. Then it was just a matter of organizing them in the binder.
Everything fit into a single 4" binder (although its pretty stuffed). And it sits right on my desk ready to be flipped through any time I need a part.
Now I can get back to work!
SUFO-2 Preparations
It's about time for the second launch of the SUFO capsule. I have dusted off the original capsule, electronics, and tracking equipment. Everything is in working order and tested great. I made a few improvements to the original SUFO-1 after learning from the first launch.
The main problems were the failure of the cutdown module (due to a loose wire) and a lot of time spent searching for the capsule in the woods. I added a 100dB 2-tone piezo buzzer from Radio Shack that sounds like a siren to make the capsule easier to find. I also combined the buzzer and cutdown module into a single unit powered by a separate battery from the rest of the electronics. This unit is mounted in the capsule, except for the actual buzzer and the heating element that cuts the balloon free. The wire to the cutdown point was lengthened to reduce stress from the capsule bouncing around.
This flight will capture pictures just like the first flight. However, I also found a cheap HD video camera to record the entire flight. The Kodak PlaySport ZX3 is a very light HD camera that comes pretty cheap on Amazon (I bought a refurbished model). I tested a friend's Flip camera, but it ran pretty hot and shut off after about 45 minutes even though it had plenty of memory and battery left.
The SUFO-1 "only" reached 94,740 feet. I was really hoping to break 100,000 ft. The SUFO-2 will use a 1500g balloon instead of a 1200g balloon. The amount of free lift will also be lowered slightly by controlling the amount of helium in the balloon. The combination of these two items should put the SUFO-2 over 100,000 ft with the drawback of having a longer flight time.
The balloon has arrived and everything is fully tested. Now I just need a free weekend and good wind patterns. Check back here for a launch date announcement soon.
Disco Table Videos
I've been meaning to post videos of the disco table in action. It's great getting a few pics of it, but watching it do its magic is much more fun. So here are a few of the effects it can do (make sure to switch to HD if they look a little fuzzy):
Equalizer: Five band graphic equalizer effect changing in real-time to whatever music is playing in the room (I figured Daft Punk was appropriate). It can visualize conversations and any other noise too. This is usually what gets left on at parties. Skip to 1:50 to see it in the dark and when the song picks up a bit.
Sparkle: The sparkle effect that comes up when the table is turned on. It's not triggered by music, but it's hypnotic.
Ripple: The ripple effect can be triggered by music and other bass sounds in the room or just continuously repeat.
Spinner: This effect shows off the LED dimming that the table is capable of. Not much to it.
Patterns: A random sequence of patterns that can be triggered by music in the room. This is basically what the original Daft Punk table did.
Text: The two ways the disco table can display text, scrolling and flashing.
Snake: A basic implementation of the classic game snake using the remote control to turn the snake. It grows by one box every time it eats the flashing "food".








